ORBIT

v2.0.0

A living world for SPT. Bot squads patrol, quest, loot, fight and extract on their own, raid after raid, whether you are there to see it or not.

Ghost Mode
2.0

Far-away bots go dormant to free your CPU, but ORBIT keeps playing them: squads keep walking, looting and even fighting as ghosts. Big performance, world still alive.

Configure
Zone editor
2.0

Draw the hotspots that pull or push squad routing, straight on the map. Tune BSG's own zones, add your own, and share the result as an importable zone pack.

Open the editor
All config, here
2.0

Every behaviour setting moved out of the F12 menu into this UI, so it applies wherever the bots run, headless included. Browse the sections in the left menu.

Start with Factions
What ORBIT does

Squads with real objectives: quest spots, valuable loot, PvP hotspots, weighted by their SAIN personality

Full looting: containers, corpses and loose items actually end up in their inventories

Extraction with reasons: loot threshold reached, mains done, wounded emergency, raid time low

Squad life: rally, dead-member loot recovery, doors, faction-mod support

And with Ghost Mode: dormant squads ghost-walk their routes, loot, and resolve off-screen firefights you can hear and third-party

Good to know

Save (top right) writes the server config; the game fetches it at every raid start, so changes apply from the NEXT raid

Unsaved edits (zone editor included) show up next to the Save button, with a per-change diff and a discard

Client-side knobs (logging, performance) stay in the in-game F12 menu, which has a button back to this page

Do not combine ORBIT with AI-limiter, questing, looting or bot-culling mods

Backup & share

Export every setting as one .json to back up or share your tuning, or import someone else's. Imports land as UNSAVED changes: review the diff next to the Save button, then Save. Zones travel separately as zone packs (see the zone editor).